I am diving back into Unreal Engine after a few years of on/off learning. But this time I wanted to get involved with Blueprint prototype to C++ workflow.
I am making a vertical slice of a guy in space, who salvages space-stations for components. That’s it for now, keeping it simple for now, but if the concept feels good, and I can really nail the gameplay I think this could be a good long-term side project.
Currently working within Unreal has given me a breath of fresh air, learning new things and re-learning some things that were forgotten. I’ve thrown in a little snippet of what’s currently in.
Currently having played and loved the game Lethal Company, clearly some inspiration can be seen, my stuff will likely evolve into something else as I decide on what I want.
- Hackable Stations/Interations
- I wanted to be able to hack doors, and interact with specific ship components as the player navigates. This is done with a handheld terminal/tool.
- CLI Terminal Framework
- Basic CLI Framework that can be extended to allow the player to interact with the environment with terminals they can find throughout the environment.
- CCTV Prototype
- Conceptual Camera system that the player can link to with their handheld device/terminals.
The repository is currently public during this phase. https://github.com/remusjones/SpaceScavenger